-- [ Picked text/plain from multipart/alternative ] Valve, can you please comment on this being broken?
On 7/28/07, Jeremy <[EMAIL PROTECTED]> wrote: > > Right. Including them in the manifest is a bad solution. You can't expect > all 3rd party maps to keep building up on the global sound cache, or require > the user to add include lines to their manifest. Sounds like they are > broken. That sucks. According to some forum history for our mod they worked > at some point. > > Jeremy > > On 7/28/07, Hyperjag 3 <[EMAIL PROTECTED]> wrote: > > > > No, the whole point of the custom level soundscripts is that you don't > > have > > to include them in the manifest, they only load for a specific map, and > > are > > removed/reverted when the map changes. The normal soundscripts still > > work > > fine. > > > > > > >From: "Matt Stafford" <[EMAIL PROTECTED]> > > >Reply-To: hlcoders@list.valvesoftware.com > > >To: hlcoders@list.valvesoftware.com > > >Subject: Re: [hlcoders] Broken custom sound scripts? > > >Date: Sat, 28 Jul 2007 18:02:09 +1000 > > > > > >-- > > >[ Picked text/plain from multipart/alternative ] > > >I don't think we've had a problem with them. You are including them in > > the > > >sound manifest files, right? > > > > > >On 7/28/07, Hyperjag 3 < [EMAIL PROTECTED]> wrote: > > > > > > > > I can confirm this. I had used some custom soundscripts in a map a > > >while > > > > ago, and they worked fine, but when I tried the map again a week or > > so > > > > ago, > > > > the sounds weren't loaded. I however did see a devmessage the first > > >time > > > > a > > > > sound from a custom script was called, but it was just a generic " > > > > sound.name > > > > entry not found" message. > > > > > > > > > > > > >From: Jeremy <[EMAIL PROTECTED]> > > > > >Reply-To: hlcoders@list.valvesoftware.com > > > > >To: hlcoders@list.valvesoftware.com > > > > >Subject: [hlcoders] Broken custom sound scripts? > > > > >Date: Fri, 27 Jul 2007 22:05:49 -0700 > > > > > > > > > >-- > > > > >[ Picked text/plain from multipart/alternative ] > > > > >Can anyone else confirm if the custom sound scripts are broken for > > them > > > > or > > > > >if it is just us. > > > > > > > > > >Sounds definitions in maps/mapname_level_sounds.txt should work, > > but is > > > > not > > > > >in our mod. Apparently it did at one time for us. > > > > > > > > > >I can confirm the file is being found in LevelInitPreEntity, and > > being > > > > >passed to soundemitterbase->AddSoundOverrides( scriptfile ); The > > > > >ShouldPreload check after that fails on every iteration of the > > loop(if > > > > that > > > > >matters), and we don't hear the sounds we're defining. > > > > > > > > > >We're precaching them, and there are no devmessages about the sound > > >when > > > > >EmitSound is called, so in theory it looks like its loaded in some > > >form. > > > > >It's not on the soundlist (console command) > > > > > > > > > >Thanks > > > > >Jeremy > > > > >-- > > > > > > > > > >_______________________________________________ > > > > >To unsubscribe, edit your list preferences, or view the list > > archives, > > > > >please visit: > > > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > _________________________________________________________________ > > > > http://im.live.com/messenger/im/home/?source=hmtextlinkjuly07 > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > >-- > > >Matt Stafford (Wraiyth) > > >http://www.wraiyth.com > > >NightFall HL2 Mod - http://www.nightfallmod.com > > >-- > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list archives, > > >please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _________________________________________________________________ > > Local listings, incredible imagery, and driving directions - all in one > > place! http://maps.live.com/?wip=69&FORM=MGAC01 > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders