-- [ Picked text/plain from multipart/alternative ] How would I go about drawing a mesh or texture through the world but not through any models?
What I'm doing is building a Mesh with MeshBuilder and using a texture with "$ignorez" "1", but that goes through everything. I also noticed that it fluctuates showing through models and not showing through models. I'm drawing these on the model's DrawModel function each one has a different mesh I build for different purposes. It's basically for an RTS style mod that needs to show your selected units and buildings. It's a very weak tactic to display your selected units.. Anyone got ideas to have the display conform to the ground surface better? I was thinking about using the ShadowMgr but I was only able to get it to show black blobs. If not, an answer to my first question would be awesome, thanks! -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

