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How would I go about drawing a mesh or texture through the world but not
through any models?

What I'm doing is building a Mesh with MeshBuilder and using a texture with
"$ignorez" "1", but that goes through everything.  I also noticed that it
fluctuates
showing through models and not showing through models.  I'm drawing these on
the model's DrawModel function each one has a different mesh I build for
different purposes.  It's basically for an RTS style mod that needs to show
your selected units and buildings.

It's a very weak tactic to display your selected units.. Anyone got ideas to
have the display conform to the ground surface better?  I was thinking about
using the
ShadowMgr but I was only able to get it to show black blobs.  If not, an
answer to my first question would be awesome, thanks!
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