hi, i am trying to create a HL2DM mod and i want to change the model of an active weapon (both view and world model) without changing the weapon(entity) itself. The problem is, that i don't even know the basics how to do this. Can someone of you help me out with this?
/How it should work: / Player pressed button: world/viewmodel changed to new type Player pressed button again: world/viewmodel restored to default type (I have no problems with the button assignment, it's only about the model changing) I already tried to precache the world model and calling SetModel() afterwards. But nothing happened. To change the view model, i tried to copy the SetViewModel() function (from basecombatweapon_shared.cpp) and adjust the code. But this was only experimenting by me and didn't work neither. greetz, EoD _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

