Try adjusting this value: Vector( 0, 0, 64 ), //m_vView
It can be found in your gamerules files (i.e. hl2mp_gamerules.cpp 75) I adjusted ours for our new weapons and effects and it seemed to straighten it out. Keeper -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Slaughter Sent: Saturday, August 25, 2007 1:56 PM To: [email protected] Subject: [hlcoders] New weapon effects not aligned to weapon world model Hi list, I'm in the process of adding some new weapons to our mod which have new firing effects. I'm currently getting the muzzle position of the first person model by using the named muzzle attachement, and the effect is created in the right location at the end of the gun in first person. However, to other players, the effect is in the wrong position to the world model. My question is, is there a way of positioning the effects differently based on whether you're the player that fired the shot, or is it simply a case of aligning the first person and world models so that they have the same muzzle position in game? I've looked at how tracers are done as they seem to be created in the right places (both in first person and in the world), but I couldn't see if the origin is altered anywhere, so are the first person and world models simply lined up better for the included weapons? Thanks! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

