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There hasn't been much talk about what updates we'll be receiving to the SDK
for Episode 2.   I was hoping you guys at Valve would enlighten us a bit on
what to expect.  The only things I've heard are from the Ep 2 video that was
shown, regarding the new technologies put in, like the cinematic physics,
enhanced foliage rendering and better expansive outdoor rendering.

It'd be great to have a heads up on what we'll be receiving.  It's not very
fun to just throw us these new updates, and have us figure out whats new.
Updates I'm hoping for is some enhancement with the Physics system to allow
for better network predicting.  Shaders to allow multiple passes, or
dynamically change a shader for one model without having to switch skins of
the models, and an increase on the limit of 64 instructions for the .fxc
shaders.

I've also been trying to implement my own physics, however its a bit hard to
do with the standard line and ray traces we have.  I know we won't be
receiving SOLID_OBB or anything of that sorts, but this engine is suppose to
be top of the line, and it is still using only AABB.

I'm sure there is more things others have been hoping for, shedding some
light on us would be much appreciated!

Thanks.
-Joel
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