Well that's weird.  All func_details are gone after vbsp is run, so vrad
should see them as world geometry.  I was fooled by the file
vraddetailprops.cpp in vrad.

The problem I am seeing is that func_details with texlights painted on
them do not cast light.  Anyone know why this might happen?  texlights
work for brush entities and regular worldspawn geometry.


----- Original Message -----
From: "Tim Baker" <[EMAIL PROTECTED]>
Would it be very difficult to change vrad to respect texlights on
func_details?



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