Well that's weird. All func_details are gone after vbsp is run, so vrad should see them as world geometry. I was fooled by the file vraddetailprops.cpp in vrad.
The problem I am seeing is that func_details with texlights painted on them do not cast light. Anyone know why this might happen? texlights work for brush entities and regular worldspawn geometry. ----- Original Message ----- From: "Tim Baker" <[EMAIL PROTECTED]>
Would it be very difficult to change vrad to respect texlights on func_details?
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