a quick question is this freezing happening when the server is set to insecure for these users?
could be some bug involving the download of the vac security module. On 9/28/07, Jeremy <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > We're getting users that have game freezing during the load phase of the > game. A number of them have reported having the same problem in TF2. I > myself have had this problem in the past as well. Both times I had this > problem the only way I could fix it was to reinstall steam and re-download > everything. Simply re-downloading the cache files didn't fix it, and at the > time I wasn't aware of the blob file delete trick to try. Also clearing > source sdk base and re-running to get fresh files didn't fix it. Supposedly > one of the recent TF2 updates recently improved the situation for a couple > of people, so I'm wondering if there was a load time bug found and fixed in > TF2 that still effects other mods? The first time it happened to me it was > at the end of the load bar, and steam would eat 100% cpu until I killed the > process. The second time it happened to me was at about the 50% mark. > > What could steam possibly be doing when loading a 3rd party mod? > > Now that we've released of course we're getting similar reports by some > users. Some are only getting it in FF, some are also seeing it in TF2. One > thing seems sure to me though, and that is that the problem is unlikely to > be in our mod, and seems more likely to be an engine or steam level thing. > This is quite a problem as there is really nothing we can do to debug what > is going on when this happens during the load phase. In most cases these > problems coincided with steam updates. The team made it a habit to run sdk > base after steam updates to 'refresh' the engine dlls and such, presumably > from the gcf files. This didn't always work though, and I was under the > impression that running games from the steam menu should in effect refresh > these files as part of the process. > > Valve, is there any means by which we can debug these sorts of issues? Is > there any known load time problems and/or any that have been fixed since the > last sdk base update? Any information about this is appreciated. > > Jeremy > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

