Hello Mike, thanks for your help, but is it not simpler to put a new SDK with all Files to Steam? Name it Orange Box SDK and give it us to download... becouse so we have all files needed and nobody have to copy / paste all files in the right directories... I followed this list and now i get many errors and cant fix it becouse many declaration errors..
So please put a full package or a package with the directory structure, so that we can "update" the SDK simple by put it over the original SDK. Thanks!!! With friendly Reguards Ratman2000 ----- Original Message ----- From: "Mattie Casper" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Thursday, October 04, 2007 1:00 AM Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > -- > [ Picked text/plain from multipart/alternative ] > FYI-- to be sure other plugin authors are aware (some of you definitely > are), the old school: > engine->Cmd_Argv(i) > engine->Cmd_Args() > engine->Cmd_Argc() > commands are no longer available from the server. Console commands now get > their arguments via an extra parameter passed to the CON_COMMAND(). The > argument is an instance of the CCommand class and typically is passed as > "args" if you use the built-in CON_COMMAND macro. As such, the corresponding > code would be (notice the change in case): > args.Arg(i) > args.ArgS() > args.ArgC() > > I happen to have macro'd those references anyway so the swap was fairly > easy, but some plugins might need to search/replace/refactor to make this > compile properly. Not a minor change (especially for plugins with 100+ > console commands), but feels a lot cleaner than accessing the global > arguments through the engine which always felt odd. > > There are more gotchas, but I didn't note all of them so far. I have more > plugins to port and am not quite finished with my first-- there was a > missing method in the engine interface, InsertServerCommand, which I've > asked to have restored. > > If others did manage to note the changes they needed, please share. :) > -Mattie > > > > Mike Durand wrote: > > > I've added 'iconvar.h' and 'convar.h'. That should keep those crickets > > > under control until the next compilation error. :) > > > > > > -Mike > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Spencer > > > 'voogru' MacDonald > > > Sent: Wednesday, October 03, 2007 11:42 AM > > > To: hlcoders@list.valvesoftware.com > > > Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? > > > > > > I hear crickets. > > > > > > - voogru. > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders