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Thanks, I'll give that a shot. Our background map isn't very big, so
hopefully it won't take too long to load.

Dan

On 10/7/07, Chris Janes <[EMAIL PROTECTED]> wrote:
>
> I wouldn't recommend using map backgrounds for a multiplayer mod - the
> startup time it incurs is excessive, players just don't want to wait that
> long to get into an mp game!
>
> However, look at InstallGameRules in sdk_client.cpp - if you give your
> background map a specific prefix or name, you can check for there and make
> the game use a specific gamerule class.
>
> Ging
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Menard
> Sent: 06 October 2007 21:57
> To: [email protected]
> Subject: [hlcoders] Map Backgrounds
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hey,
>
> I need a little help with background maps... is there some standard way of
> implementing these in a multiplayer game. Ours seems to start a server
> when
> we try to load the background map. How can we revert the gamerules back to
> singleplayer when a background map is loaded?
>
> Thanks,
> Dan
> --
>
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