-- [ Picked text/plain from multipart/alternative ] Thanks, I'll give that a shot. Our background map isn't very big, so hopefully it won't take too long to load.
Dan On 10/7/07, Chris Janes <[EMAIL PROTECTED]> wrote: > > I wouldn't recommend using map backgrounds for a multiplayer mod - the > startup time it incurs is excessive, players just don't want to wait that > long to get into an mp game! > > However, look at InstallGameRules in sdk_client.cpp - if you give your > background map a specific prefix or name, you can check for there and make > the game use a specific gamerule class. > > Ging > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Menard > Sent: 06 October 2007 21:57 > To: [email protected] > Subject: [hlcoders] Map Backgrounds > > -- > [ Picked text/plain from multipart/alternative ] > Hey, > > I need a little help with background maps... is there some standard way of > implementing these in a multiplayer game. Ours seems to start a server > when > we try to load the background map. How can we revert the gamerules back to > singleplayer when a background map is loaded? > > Thanks, > Dan > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

