I'll admit it, I'm fully dependent on the VS 2005 IDE. What I don't understand is when I moved to Vista, our mod compiles in a third of the time.
But I'm going to try that MP switch. Thanks for the info. Keeper -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Wednesday, October 17, 2007 11:56 PM To: [email protected] Subject: Re: [hlcoders] Compiling under Visual Studio 2008 This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] You can actually utilize multiple-cores while building a single project under 2005 if you use the undocumented /MP switch for cl.exe. I have no idea why they didn't document this because it works really well. We see speeds rivaling Incredibuild on a quad-core machines. A guy on the dev studio team was telling people about it at Gamefest last year and he didn't even know why they didn't document it. -Mike ----- Original Message ----- From: [EMAIL PROTECTED] <[EMAIL PROTECTED]> To: [email protected] <[email protected]> Sent: Wed Oct 17 18:59:20 2007 Subject: Re: [hlcoders] Compiling under Visual Studio 2008 -- [ Picked text/plain from multipart/alternative ] I got it to compile and link...just not run successfully ha, hmm, i can continue to use 2005, but i haven't used it that much, so i don't know if it does the same thing that 2008 does, but 2008 compiles both client and server each on separate cores, so i can compile both client and server dlls at the same time,....one feature i seem to quite like. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

