I'll admit it, I'm fully dependent on the VS 2005 IDE.  What I don't
understand is when I moved to Vista, our mod compiles in a third of the
time.

But I'm going to try that MP switch.  Thanks for the info.

Keeper

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Wednesday, October 17, 2007 11:56 PM
To: [email protected]
Subject: Re: [hlcoders] Compiling under Visual Studio 2008

This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
You can actually utilize multiple-cores while building a single project
under 2005 if you use the undocumented /MP switch for cl.exe.

I have no idea why they didn't document this because it works really well.
We see speeds rivaling Incredibuild on a quad-core machines.

A guy on the dev studio team was telling people about it at Gamefest last
year and he didn't even know why they didn't document it.

-Mike


----- Original Message -----
From: [EMAIL PROTECTED]
<[EMAIL PROTECTED]>
To: [email protected] <[email protected]>
Sent: Wed Oct 17 18:59:20 2007
Subject: Re: [hlcoders] Compiling under Visual Studio 2008

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[ Picked text/plain from multipart/alternative ]
I got it to compile and link...just not run successfully ha,
hmm, i can continue to use 2005, but i haven't used it that much, so i don't
know if it does the same thing that 2008 does,
but 2008 compiles both client and server each on separate cores, so i can
compile both client and server dlls at the same time,....one feature i seem
to quite like.
--

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