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Hey folks. I recently decided that I wanted to start modding, and having
recently graduated for computer programming, I've decided to code. Being
relatively new to modding though, I have a few questions:

1) Is there anywhere online where I can find out detailed information on the
different mod types presented under "Create a Mod"? I'm mostly interested in
the pros/cons of one mod project over another, especially when it comes to
non-FPS mods.

For example, my first real project is going to be a sort of third-person
platformer/RPG (or rather, the basics to make one), and I read somewhere (I
think it was the mailing list archive, actually) that third-person mods have
troubles when using the HL2 single/multiplayer source code (no reason was
stated though, IIRC), but not if you're using the "scratch" SDK. It's this
kind of information that would be valuable to have on-hand, so I can better
gauge the limits of an idea.

2) Does the selected game on the SDK main menu make any difference in
regards to the source code I receive, whether I create a mod using existing
game code or the "scratch" code?

3) Should I wait until the SDK is updated with the Orange Box content before
starting at this point? I'm a bit worried of getting started with finding my
way around the source or laying the groundwork of a project, only to have
the SDK receive an update and leaving me with the uncertain task of merging
my modified source code with the latest version (and I'm most interested in
the optimizations for outdoor areas in Episode Two, as well as the shader
effects in TF2). On the other hand, it could be a long wait, and I'd really
like to get started soon.

4) What are the most common pitfalls, and how can I best avoid them?

5) As far as resources go, what are the best ones after the Source SDK wiki?

That's all I can think of at the moment. Any words of wisdom you folks could
share would be greatly appreciated.
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