-- [ Picked text/plain from multipart/alternative ] Hey folks. I recently decided that I wanted to start modding, and having recently graduated for computer programming, I've decided to code. Being relatively new to modding though, I have a few questions:
1) Is there anywhere online where I can find out detailed information on the different mod types presented under "Create a Mod"? I'm mostly interested in the pros/cons of one mod project over another, especially when it comes to non-FPS mods. For example, my first real project is going to be a sort of third-person platformer/RPG (or rather, the basics to make one), and I read somewhere (I think it was the mailing list archive, actually) that third-person mods have troubles when using the HL2 single/multiplayer source code (no reason was stated though, IIRC), but not if you're using the "scratch" SDK. It's this kind of information that would be valuable to have on-hand, so I can better gauge the limits of an idea. 2) Does the selected game on the SDK main menu make any difference in regards to the source code I receive, whether I create a mod using existing game code or the "scratch" code? 3) Should I wait until the SDK is updated with the Orange Box content before starting at this point? I'm a bit worried of getting started with finding my way around the source or laying the groundwork of a project, only to have the SDK receive an update and leaving me with the uncertain task of merging my modified source code with the latest version (and I'm most interested in the optimizations for outdoor areas in Episode Two, as well as the shader effects in TF2). On the other hand, it could be a long wait, and I'd really like to get started soon. 4) What are the most common pitfalls, and how can I best avoid them? 5) As far as resources go, what are the best ones after the Source SDK wiki? That's all I can think of at the moment. Any words of wisdom you folks could share would be greatly appreciated. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

