-- [ Picked text/plain from multipart/alternative ] because they're not predicted by default.
tf2's projectiles are predicted. On 10/24/07, William Ravaine <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > > Yeah that's what I checked first as well - It's very hard to tell because > the crossbow bolt/missile model is very small and very fast as well so it's > not as obvious. But I get this glitch on every single non-bullet based > weapon that spawns entities to use as missiles, so it has to be something at > the core of the engine, in the way entities are handled between server and > client, or rendered on the client.> From: [EMAIL PROTECTED]> To: > [email protected]> Subject: Re: [hlcoders] Prediction of > projectile-based weapons in Source> Date: Wed, 24 Oct 2007 08:45:23 -0400> > > --> [ Picked text/plain from multipart/alternative ]> Does the HL2MP > crossbow have the same delay? I never noticed it..> > Regards,> > Paul> > On > 10/24/07, William Ravaine <[EMAIL PROTECTED]> wrote:> >> > --> > [ Picked > text/plain from multipart/alternative ]> >> > Im not using the missile > entity from the HL2 rpg, Im using my own rocket> > entity which sets the > missile velocity in the spawn function. And the delay> > effect happens on > two other missile based weapons that I've entirely coded> > myself which > have nothing to do with the rpg code.> >> > Im also testing this on local > server, so the latency delay should be close> > to null. If I used > net_fakelag, there's definitely a delay between the> > moment I fire, and > the moment the entity is _created_, but there's also a> > slight delay > between the moment it is created on the screen (so on the> > client) and > starts moving forward. It's this later point that I want to fix.> >> --> > > _______________________________________________> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > _________________________________________________________________ > Découvrez le blog Messenger Le Meilleur du Web : toutes les vidéos qui > buzzent le plus sur Internet ! > http://meilleurduweb.spaces.live.com/ > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

