This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I am trying to import the animations for a new flying NPC. The entity class for the flying NPC is based off the half-life 2 scanner, but does not extend from the half-life 2 scanner class. When using the scanner model for the NPC, the model moves around correctly, however when trying to import our new model for the NPC, the model does not move. In the qc file we made sure that the ACT_WALK and ACT_RUN activities for the NPC do have a move speed. We have also tried viewing the qc information for the scanner for to try to find what is missing in our qc file, but none of it has worked so far. The only thing that has worked at the moment is initing the NPC with the scanner model, then model swapping to the NPC's correct model, but this causes the model to not have the correct animation data. I was wondering if there are any special considerations in the qc for the animations for a flying NPC or if there are some other examples of what should be in the qc file for a flying NPC.
Thank you in advance for you help. Craig -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

