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I am trying to import the animations for a new flying NPC.  The entity class
for the flying NPC is based off the half-life 2 scanner, but does not extend
from the half-life 2 scanner class.  When using the scanner model for the
NPC, the model moves around correctly, however when trying to import our new
model for the NPC, the model does not move.  In the qc file we made sure
that the ACT_WALK and ACT_RUN activities for the NPC do have a move speed.
We have also tried viewing the qc information for the scanner for to try to
find what is missing in our qc file, but none of it has worked so far.  The
only thing that has worked at the moment is initing the NPC with the scanner
model, then model swapping to the NPC's correct model, but this causes the
model to not have the correct animation data.  I was wondering if there are
any special considerations in the qc for the animations for a flying NPC or
if there are some other examples of what should be in the qc file for a
flying NPC.



Thank you in advance for you help.



Craig

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