I've written 2 plugins for the orange box so far and it does work. Nothing has changed in the VDF format. "Plugin" { "file" "../tf/addons/plugin_name" }
You must use the headers that Mike provided for us. Are you getting the message "unable to load ....." in the console right after you start the server? I had a problem in linux where a file wasn't getting linked properly from tier1_i468.a and while it showed that it compiled properly, and ldd -d gave me no errors, the console gave me errors that pointed me in the direction of where the problem was. Keeper -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega" Sergi Sent: Thursday, November 08, 2007 6:46 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Compiles fine but cant be loaded? okay but are you using the headers and stuff htat mike posted last month? or did you unpack source code from the "Create a mod" wizarD? if you exported code from the create a mod wizard.. it's exporting EP1 engine code.. > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega" > > > Sergi > > > Sent: Thursday, November 08, 2007 4:18 PM > > > To: hlcoders@list.valvesoftware.com > > > Subject: Re: [hlcoders] TF2 Plugin Compiles fine but cant be loaded? > > > > > > The sdk source code hasn't been released? > > > > > > On Nov 8, 2007 1:53 AM, Ratman2000 <[EMAIL PROTECTED]> wrote: > > > > Hello, > > > > > > > > i have compiled my CS:S Plugin with the new SDK and all compiles > fine.. > > > > No errors, no warnings... > > > > > > > > But in TF2 it dont loads.... > > > > > > > > Is there any trick to find out, why? > > > > > > > > I have added to the load function a Msg( "Loaded!\n" ); but its never > > > > called... > > > > > > > > So whats wrong? > > > > > > > > How have i to place the plugin and how have i to write the vdf right? > > > > > > > > Thanks! > > > > > > > > With friendly Reguards > > > > > > > > Ratman2000 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders