you use it with a soundenvelope.
On Nov 9, 2007 7:33 AM, Grzegorz SieQ Łabuzek <[EMAIL PROTECTED]> wrote: > Hello hl2coders, > > what is the meaning of the flag - SoundFlags_t::SND_CHANGE_VOL (defined in > src/public/soundflags.h)? > > The following code (client-side): > > // > ---------------------------------------------------------------------------- > EmitSound_t params; > params.m_flVolume = flCustomVol; > params.m_nFlags |= SND_CHANGE_VOL; > //... > C_BaseEntity::EmitSound( filter, SOUND_FROM_WORLD, params ); > // > ---------------------------------------------------------------------------- > > starts sound with volume set at flCustomVol, but... it stops playing previous > sounds (resets mixer channel). It might be an engine bug. > > Are modders able to set sound sample volume in a different way? > > -- > Grzegorz Łabuzek (SieQ) > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

