-- [ Picked text/plain from multipart/alternative ] When can we expect the Orange Box, SDK C++ Code?
On Nov 9, 2007 5:50 AM, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > yes, because models are vertexlitgeneric, the world is lightmappedgeneric. > the lightmappedgeneric shader is broken for lighting preview (including > shaded) > > > On Nov 9, 2007 12:45 AM, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > > Here is a screenshot of a couple sprites in hammer, notice how you can > > hardly read them now? > > http://www.obsidianconflict.com/skidzimages/spritequality.jpg > > > > Also, 3D Shaded Preview only works on models but not brushes. The same > > thing for the 3D lighting preview. The two problems possibly related? > > > > I have a 7800GTX. > > > > > > On Nov 8, 2007 7:40 PM, Mike Durand <[EMAIL PROTECTED]> wrote: > > > But this works fine in the older tools, right? Can you e-mail me a > > > picture of what you are seeing and the type of video card you are > using. > > > I can't duplicate this or the low-res textures in Hammer problem > people > > > are reporting. > > > > > > -Thanks, > > > Mike > > > > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen > > > Sent: Thursday, November 08, 2007 7:35 PM > > > To: hlcoders@list.valvesoftware.com > > > Subject: Re: [hlcoders] SDK Update 11/08 > > > > > > Awesome, hopefully you can fix Texture Shaded View soon the full > bright > > > is kinda burning my eyes D: > > > > > > Mike Durand wrote: > > > > This is a multi-part message in MIME format. > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > Hi All- > > > > > > > > > > > > > > > > Just wanted to let you know that a release is going out tonight that > > > > addresses a few of the issues people have been reporting. > > > > > > > > > > > > > > > > 1. Fixed problem with building cubemaps for TF2, Ep2, and > Portal > > > > maps. > > > > > > > > 2. Added missing models and textures for Hammer and Model > > > Viewer. > > > > This addresses two crashes. > > > > > > > > 3. Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer > > > and > > > > Model Viewer. > > > > > > > > 4. Changed the game configuration logic such that only Orange > > > Box > > > > games are available in the active games list when the SDK is set to > > > use > > > > Orange Box tools. Only pre-Orange Box games are available when the > SDK > > > > is set to use the Ep1 tools. > > > > > > > > 5. Hammer lighting preview modes are temporarily disabled > until > > > > compatibility and performance issues can be addressed. > > > > > > > > > > > > > > > > I'll try to get another update out tomorrow to fix more bugs. > > > > > > > > > > > > > > > > -Mike > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > -- > > ~skidz > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > -omega > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders