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When can we expect the Orange Box, SDK C++ Code?

On Nov 9, 2007 5:50 AM, Tony omega Sergi <[EMAIL PROTECTED]> wrote:

> yes, because models are vertexlitgeneric, the world is lightmappedgeneric.
> the lightmappedgeneric shader is broken for lighting preview (including
> shaded)
>
>
> On Nov 9, 2007 12:45 AM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> > Here is a screenshot of a couple sprites in hammer, notice how you can
> > hardly read them now?
> > http://www.obsidianconflict.com/skidzimages/spritequality.jpg
> >
> > Also, 3D Shaded Preview only works on models but not brushes. The same
> > thing for the 3D lighting preview. The two problems possibly related?
> >
> > I have a 7800GTX.
> >
> >
> > On Nov 8, 2007 7:40 PM, Mike Durand <[EMAIL PROTECTED]> wrote:
> > > But this works fine in the older tools, right? Can you e-mail me a
> > > picture of what you are seeing and the type of video card you are
> using.
> > > I can't duplicate this or the low-res textures in Hammer problem
> people
> > > are reporting.
> > >
> > > -Thanks,
> > >  Mike
> > >
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
> > > Sent: Thursday, November 08, 2007 7:35 PM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] SDK Update 11/08
> > >
> > > Awesome, hopefully you can fix Texture Shaded View soon the full
> bright
> > > is kinda burning my eyes D:
> > >
> > > Mike Durand wrote:
> > > > This is a multi-part message in MIME format.
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Hi All-
> > > >
> > > >
> > > >
> > > > Just wanted to let you know that a release is going out tonight that
> > > > addresses a few of the issues people have been reporting.
> > > >
> > > >
> > > >
> > > > 1.       Fixed problem with building cubemaps for TF2, Ep2, and
> Portal
> > > > maps.
> > > >
> > > > 2.       Added missing models and textures for Hammer and Model
> > > Viewer.
> > > > This addresses two crashes.
> > > >
> > > > 3.       Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer
> > > and
> > > > Model Viewer.
> > > >
> > > > 4.       Changed the game configuration logic such that only Orange
> > > Box
> > > > games are available in the active games list when the SDK is set to
> > > use
> > > > Orange Box tools. Only pre-Orange Box games are available when the
> SDK
> > > > is set to use the Ep1 tools.
> > > >
> > > > 5.       Hammer lighting preview modes are temporarily disabled
> until
> > > > compatibility and performance issues can be addressed.
> > > >
> > > >
> > > >
> > > > I'll try to get another update out tomorrow to fix more bugs.
> > > >
> > > >
> > > >
> > > > -Mike
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > --
> > > >
> > > > _______________________________________________
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> > > please visit:
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> > > >
> > > >
> > > >
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> > > _______________________________________________
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> please visit:
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> > >
> > >
> >
> >
> >
> > --
> > ~skidz
> >
> >
> > _______________________________________________
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> please visit:
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> >
> >
>
>
>
> --
> -omega
>
> _______________________________________________
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>
>
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