Roger, thanks for the reply. : ) On Nov 11, 2007 6:03 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > It depends what you are doing. The scratch is good if you want to > write your own game rules, the HL2MP is good if you want some > groundwork already done for you. Both start off which player classes, > lag compensation and prediction. I would advise HL2MP to newer coders. > As for the Ep2 SDK, it isn't out yet, only the tools for making maps and > models. > > > On Nov 11, 2007 1:30 PM, Greg Scott <[EMAIL PROTECTED]> wrote: > > So, going to port the mod I'm working on over to the Ep2 SDK, however, > > I'm wondering which I should go for, the Scratch, or the HL2DM SDK? > > Could anyone lay out what the upsides and downsides are to them? From > > what I've seen it *seems* like the HL2DM SDK is supported better, but > > I could be wrong. > > -Khaim > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > ~skidz > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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