-- [ Picked text/plain from multipart/alternative ] Hi, I would like to know how to get where players are located client side --> I mean from a player point of view. Using pPlayer->GetLocalOrigin() for non-local players will return the last position sent by server. As there is interpolation (cl_interp), locations of non-local players that a local player is seeing is not the one returned by pPlayer->GetLocalOrigin(). I went into OnRenderStart, then in InterpolateServerentities, ProcessInterpolatedList, Interpolate... but I really don't understand how it works. For example Interpolate is called with gpGlobals->curtime which is surprising. I was thinking it will be gpGlobals->curtime - cl_interp.GetFloat().
I spent few hours on that and the question remains the same : how can I get locations of non-local players client side ? I'm sure Yahn or Mike can answer this question. Thank you in advance for your help. _________________________________________________________________ Votez pour vos acteurs de séries TV préférés et tentez de gagner un voyage à Hawaï ! http://messengerawards.divertissements.fr.msn.com/ -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

