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Hi,

I would like to know how to get where players are located client side --> I 
mean from a player point of view.
Using pPlayer->GetLocalOrigin() for non-local players will return the last 
position sent by server.
As there is interpolation (cl_interp), locations of non-local players that a 
local player is seeing is not the one returned by pPlayer->GetLocalOrigin().
I went into OnRenderStart, then in InterpolateServerentities, 
ProcessInterpolatedList, Interpolate... but I really don't understand how it 
works. For example Interpolate is called with gpGlobals->curtime which is 
surprising. I was thinking it will be gpGlobals->curtime - cl_interp.GetFloat().

I spent few hours on that and the question remains the same : how can I get 
locations of non-local players client side ? I'm sure Yahn or Mike can answer 
this question.

Thank you in advance for your help.
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