Hello guys
I created the new source mod as you told me in the other mails but now
it doesn´t load.
It shows the loading screen but then it goes back to desktop.
This is my gameinfo.txt.
"GameInfo"
{
game "BSS:Source"
type multiplayer_only
nomodels 0
nohimodel 1
nocrosshair 1
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
FileSystem
{
SteamAppId 215 // GCF for Source SDK Base
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get
things like materials\debug, materials\editor, etc.
//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front
of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a
c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called
"DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where
hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
Game |gameinfo_path|.
Game hl2mp
Game hl2
}
}
}
I didn´t do anything to the code except compiling it with msvc++ 2k3.
do i miss something in there?
i changed the steamappid to 220 for hl2 it didn´t crash but i get an
error when loading a map that the node graph is out of date.
regards
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders