My first issue is that my entity which uses the traffic cone model (models/props_junk/TrafficCone001a.mdl) will not collide with players. The way I started working on my traffic cone gun was to take the SDK base grenade weapon and modify it to my liking. Unfortunately I have no idea what i'm doing, aside from knowing C++. So I looked around and got a bit of help from someone in the #wavelength IRC channel, and they told me to look for "SOLID_VPHYSICS" in the code. I found this, and it seemed to go with some nice function known as SetSolid. From what I can tell, this function is used to set the type of collision model to use. I also noticed that you could set flags for this. Unfortunately no combination of the solid flags and solid modes seems to cause my traffic cone to collide with players. I can always walk through them. What am I missing that allows my player to walk through the prop?
I also wanted to make it so my entity could be knocked around once it was created. When I used SetMoveType( MOVETYPE_VPHYSICS ), the entity didn't seem to be affected by the starting velocity. Why is this? My code is located here: http://rafb.net/p/AoSwWw92.html Thanks in advance. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

