On animataion blending/layering, for a 3rd person player class, should our 
animator be building the .qc files as "full" animations and adding animations 
in the .qc ex: full run, walk, idle, with aim layered onto each one, then the 
firing layered on to that, or can we use half animations and call both at the 
same time ex: upperbody run w/ lower body run, and then an aim tweak on top of 
that?  Does Souce handle animation blending terribly different from the SDK 
model viewer (animations/sequences blend just fine in the model viewer), if so, 
how are those calls made from code?

Additionally, in either case, where should changes be made?  Code side? QC 
side? Animation just need to be run done?

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