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Thanks for the clarification Christopher. An update, the issue didn't happened 
the past weekend in the two sessions when tested the problematic map. That 
isn't normal at all, it should have crashed at least one time. There was only a 
noticeable change from my part, I forced a tickrate of 66 in server dll because 
the server machine seemed to be set to 33 and gameplay wasn't smooth at all. I 
cannot make conclusions, but this could suggest that a lower than default 
tickrate could cause instability in some situations?

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Ángel Oliver (RYell) - Project Lead Fistful of Frags.

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