I tried something like this a while ago and had all sorts of problems. After a while I got them spawning blood (I borrowed some of the "live" player blood spurt code) but found getting blood decals to appear on the ragdoll problematic.
In the end I gave up but I recall Garry saying something about having to set the blood color for the ragdoll entity or it not working right/crashing. - Jed On 25/11/2007, Adam Donovan <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Hi All, > Ive been trying to get my hl2dm players to emit blood on the > ragdoll..after they are dead. But I cant seem to find what part of the code > controls blood emitting, is this a particle or decal? Also I wanted to try > and have the blood decals that are splattered on the walls to stay around for > a long time, is there any lifetime variable that any of you know of to change > this? > > _________________________________________________________________ > Overpaid or Underpaid? Check our comprehensive Salary Centre > http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fcontent%2Emycareer%2Ecom%2Eau%2Fsalary%2Dcentre%3Fs%5Fcid%3D595810&_t=766724125&_r=Hotmail_Email_Tagline_MyCareer_Oct07&_m=EXT > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

