I tried something like this a while ago and had all sorts of problems.
After a while I got them spawning blood (I borrowed some of the "live"
player blood spurt code) but found getting blood decals to appear on
the ragdoll problematic.

In the end I gave up but I recall Garry saying something about having
to set the blood color for the ragdoll entity or it not working
right/crashing.

- Jed

On 25/11/2007, Adam Donovan <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Hi All,
>         Ive been trying to get my hl2dm players to emit blood on the 
> ragdoll..after they are dead.  But I cant seem to find what part of the code 
> controls blood emitting, is this a particle or decal?  Also I wanted to try 
> and have the blood decals that are splattered on the walls to stay around for 
> a long time, is there any lifetime variable that any of you know of to change 
> this?
>
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