-- [ Picked text/plain from multipart/alternative ] If I recall correctly, "r_decals" is a simple boolean that specifies whether decals get generated or not.
Adam, maybe you should check out the function TE_Decal in "c_te_decal.cpp" or maybe the function DecalShoot in "iefx.h" It seems the definition of DecalShooot is hidden from the SDK.... which might make it impossible to edit the max number of decals. ----- Original Message ----- From: "Rodrigo 'r2d2rigo' Diaz" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, November 28, 2007 7:00 AM Subject: Re: [hlcoders] RE: blood/decals/ragdolls > -- > [ Picked text/plain from multipart/alternative ] > Did you check r_decals and r_maxmodeldecal cvars? Maybe setting them to a > huge number is what you are searching for :P > > 2007/11/28, Adam Donovan <[EMAIL PROTECTED]>: >> >> -- >> [ Picked text/plain from multipart/alternative ] >> Sorry to pester about this again, but Im still looking for a way to get >> the blood decals to stay longer..I dont mean on the ragdolls just the >> normal >> blood decals that apear on players and on block work..Its for a >> performace >> using the hl2engine in a few weeks that im helping a few friends who know >> very little about hl2 stuff. >> >> There should be somewhere a lifetime setting and a maxnumber setting for >> these decals..any idea where it is? >> thanks girls and guys >> adam:) >> >> _________________________________________________________________ >> It's simple! Sell your car for just $30 at CarPoint.com.au >> >> http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fsecure%2Dau%2Eimrworldwide%2Ecom%2Fcgi%2Dbin%2Fa%2Fci%5F450304%2Fet%5F2%2Fcg%5F801459%2Fpi%5F1004813%2Fai%5F859641&_t=762955845&_r=tig_OCT07&_m=EXT >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

