-- [ Picked text/plain from multipart/alternative ] Hi I was wondering if there was an easy way of determining if an entity was stuck in the world. I could check the collision bounds vectors with ( enginetrace->GetPointContents( VECTORPOINT ) & MASK_SOLID ), but I bet there is an easier way.
Thanks. -- ~skidz -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

