-- [ Picked text/plain from multipart/alternative ] tier1.lib which you can rebuild.
On Dec 1, 2007 12:54 AM, Adam Maras (memzero) <[EMAIL PROTECTED]> wrote: > Yes, developer 2 would give me everything parsed in the console. But, if > I remember correctly, that ConCommand/ConVar is buried in the engine > code where I can't get to it? > > // Adam Maras (memzero) > > Tobias Kammersgaard wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > "Developer 2" would give you everything ever parsed in the console :-)! > > > > /ProZak > > > > > > On 30/11/2007, Adam Maras (memzero) <[EMAIL PROTECTED]> wrote: > > > >> Short of rewriting Msg(...) and related functions, is there a way I can > >> catch all console messages? I searched around for this and struck out. > >> > >> // Adam Maras (memzero) > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

