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I am trying to make a way to change the players ?skin? change color at a
certain time to show a "shield" type effect. This is what I have so far, but
it just makes my player black. Is there a different Material I could use that
would work, such as a metal or rock type look?
int C_Hunt_Player::DrawModel( int flags )
{
static IMaterial* shieldEffect =
materials->FindMaterial("Effects/tp_refract" ,
TEXTURE_GROUP_OTHER);
modelrender->ForcedMaterialOverride( shieldEffect );
int iret = BaseClass::DrawModel( flags );
modelrender->ForcedMaterialOverride( NULL ); //( "shaders/post_sepia",
TEXTURE_GROUP_CLIENT_EFFECTS, true );
return iret;
}
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