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Thank you, Minh. We will utilize your example :)


Chad

> From: [EMAIL PROTECTED]
> To: [email protected]
> Subject: Re: [hlcoders] [mod] VGUI button press
> Date: Sat, 8 Dec 2007 19:29:27 -0800
>
> --
> [ Picked text/plain from multipart/alternative ]
> There should be some example VGUI panels in the HL2DM sdk code. Try looking
> in client_sdk/game_controls
> look for a function
> engine->ClientCmd ( pCommand );
>
> where pCommand is the name of a function call on the server side (eg:
> "changeteam 1")
>
> On the server side, clientcmd invokes a function
> CSDKPlayer::ClientCommand    (the class name might be different in HL2DM)
>
> Take a look at some of the existing commands in this function as it will
> give you a good base on how to create new commands.
>
>
> ----- Original Message -----
> From: "Chad Lehman" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, December 08, 2007 7:09 PM
> Subject: [hlcoders] [mod] VGUI button press
>
>
> --
> [ Picked text/plain from multipart/alternative ]
>
> Hello,
>
> Please help with my impending ulcer :)
>
> My friends and I have been modding HL2 Deathmatch (a capture the flag
> variety) to pop up a VGUI panel when the player first touches a flag.
>
> Depending on the button pressed, the player can either receive the flag or
> be thrown back.
>
> We can't seem to get the button press code back into the server, where the
> reward/punishment will be dished out. In other words, pressing a button
> creates either a "true" or "false" that we want to send back to the server.
>
> Right now, we signal the VGUI (existing in the client) by sending a user
> message from the server. The box pops up. We just can't figure out how to
> get the button press to do anything except return a value in the client.
>
>  (optionally) we could load the options for each button the server, and send
> them via message to the client. This way, we can check for "true/false" in
> the server, and the client would only serve to send back a button press.
>
>
> We're just unsure how to do that--how to signal the server which option
> (button) was pressed--or if that's even the right way to think about it.
>
>
>
> Thank you so much for your help... hopefully, my friends wife won't be
> leaving him as a result of all this frustration :)
>
>
> Chad Lehman
>
>
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