-- [ Picked text/plain from multipart/alternative ] Thank you, Minh. We will utilize your example :)
Chad > From: [EMAIL PROTECTED] > To: [email protected] > Subject: Re: [hlcoders] [mod] VGUI button press > Date: Sat, 8 Dec 2007 19:29:27 -0800 > > -- > [ Picked text/plain from multipart/alternative ] > There should be some example VGUI panels in the HL2DM sdk code. Try looking > in client_sdk/game_controls > look for a function > engine->ClientCmd ( pCommand ); > > where pCommand is the name of a function call on the server side (eg: > "changeteam 1") > > On the server side, clientcmd invokes a function > CSDKPlayer::ClientCommand (the class name might be different in HL2DM) > > Take a look at some of the existing commands in this function as it will > give you a good base on how to create new commands. > > > ----- Original Message ----- > From: "Chad Lehman" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Saturday, December 08, 2007 7:09 PM > Subject: [hlcoders] [mod] VGUI button press > > > -- > [ Picked text/plain from multipart/alternative ] > > Hello, > > Please help with my impending ulcer :) > > My friends and I have been modding HL2 Deathmatch (a capture the flag > variety) to pop up a VGUI panel when the player first touches a flag. > > Depending on the button pressed, the player can either receive the flag or > be thrown back. > > We can't seem to get the button press code back into the server, where the > reward/punishment will be dished out. In other words, pressing a button > creates either a "true" or "false" that we want to send back to the server. > > Right now, we signal the VGUI (existing in the client) by sending a user > message from the server. The box pops up. We just can't figure out how to > get the button press to do anything except return a value in the client. > > (optionally) we could load the options for each button the server, and send > them via message to the client. This way, we can check for "true/false" in > the server, and the client would only serve to send back a button press. > > > We're just unsure how to do that--how to signal the server which option > (button) was pressed--or if that's even the right way to think about it. > > > > Thank you so much for your help... hopefully, my friends wife won't be > leaving him as a result of all this frustration :) > > > Chad Lehman > > > _________________________________________________________________ > Connect and share in new ways with Windows Live. > http://www.windowslive.com/connect.html?ocid=TXT_TAGLM_Wave2_newways_112007 > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _________________________________________________________________ You keep typing, we keep giving. Download Messenger and join the i’m Initiative now. http://im.live.com/messenger/im/home/?source=TAGLM -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

