-- [ Picked text/plain from multipart/alternative ] is ACT_RANGE_ATTACK_SMG1 for the crowbar? or u mean i need to change to $sequence attack1 "attack1" ACT_MELEE_ATTACK_SWIN 1 fps 20.00
Either I have no problem with my sequences... It works for my runs and also the pistol and handgun. On 12/13/07, Mark Chandler <[EMAIL PROTECTED]> wrote: > > Don't think your sequence is right. Mine looks like: > > $sequence attack1 "attack1" ACT_RANGE_ATTACK_SMG1 1 fps 20.00 > $sequence [local name] "[smd file]" [Activity name] 1 fps [fps float] > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alvin Ng > Sent: Thursday, December 13, 2007 3:22 PM > To: [email protected] > Subject: Re: [hlcoders] Replace Crowbar for HL2SP Mod. > > -- > [ Picked text/plain from multipart/alternative ] > Ya I did. > > > acttable_t CWeaponCrowbar::m_acttable[] = > > { > > { ACT_MELEE_ATTACK1, ACT_MELEE_ATTACK_SWING, true }, > > { ACT_IDLE, ACT_IDLE_ANGRY_MELEE, false }, > > { ACT_IDLE_ANGRY, ACT_IDLE_ANGRY_MELEE, false }, > > }; > > So i used the ACT_MELEE_ATTACK_SWING in > > $sequence CBATT2 "Attack1" fps 30 snap activity ACT_RANGE_ATTACK_SWING 1 > > But it still didnt work. (i turned on impulse 101 if it does matter.) > > ---------------------------------------------------------------------------- > ----------------------------------------------- > On 12/13/07, Mark Chandler <[EMAIL PROTECTED]> wrote: > > > > Activities that are used are controlled by the weapons code in the act > > table > > which maps generic Activities to the ones for that weapon. Have you set > > this > > up? > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Alvin Ng > > Sent: Thursday, December 13, 2007 2:09 PM > > To: [email protected] > > Subject: [hlcoders] Replace Crowbar for HL2SP Mod. > > > > -- > > [ Picked text/plain from multipart/alternative ] > > I am trying to replace the crowbar animation with a custom player > model's > > animation. > > > > So far I tried many act_..... > > > > But none of them worked for the crowbar. > > As in when the mouse is pressed, the model will play the animation > > ------------------------- > > > > //For HL2SP CB = Crowbar > > > > $sequence CBattack "Attack1" fps 30 snap activity ACT_RANGE_ATTACK1 1 > > > > $sequence CBattackswing "Attack1" fps 30 snap activity > > ACT_GESTURE_RANGE_ATTACK_SLAM 1 > > > > //For HL2MP > > > > $sequence CBattack2 "Attack1" fps 30 snap activity > > ACT_GESTURE_MELEE_ATTACK1 > > 1 > > > > $sequence CBattackswing2 "Attack1" fps 30 snap activity > > ACT_GESTURE_MELEE_ATTACK_SWING 1 > > > > ------------------------- > > > > > > It worked for the #HL2_Pistol > > which is > > > > $sequence pistolAttack "Attack1" fps 30 snap activity > > ACT_GESTURE_RANGE_ATTACK_PISTOL 1 > > $sequence pistolReload "Attack2" fps 30 snap activity > > ACT_GESTURE_RELOAD_PISTOL 1 > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

