very good!

Interesting cause there, should be easy for Valve to replicate but in case
not, you should save a copy of the version that causes the crash.

Putting in failsafes for exceptions like this are more difficult then
putting in controls for things that make sense.



----- Original Message -----
From: "Steven Hughes"
To: <[email protected]>
Sent: Sunday, December 16, 2007 12:48 PM
Subject: [hlcoders] RE: Are maps supposed to crash to hl2?

Well I have actually located it finally, but don't you think the engine
should have some fault protection from such incidents and to protect itself.
The issue was having a patch_track with an invalid next target, and another
with the same name. And yes thank you for the suggestions, I already use
cordon bounds, but for visgroups I use for individual groups of entities,
now for instance if they could let you could visgroup a section then assign
subgroups to certain components of that visgroup, that would be awesome.


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