very good! Interesting cause there, should be easy for Valve to replicate but in case not, you should save a copy of the version that causes the crash.
Putting in failsafes for exceptions like this are more difficult then putting in controls for things that make sense. ----- Original Message ----- From: "Steven Hughes" To: <[email protected]> Sent: Sunday, December 16, 2007 12:48 PM Subject: [hlcoders] RE: Are maps supposed to crash to hl2? Well I have actually located it finally, but don't you think the engine should have some fault protection from such incidents and to protect itself. The issue was having a patch_track with an invalid next target, and another with the same name. And yes thank you for the suggestions, I already use cordon bounds, but for visgroups I use for individual groups of entities, now for instance if they could let you could visgroup a section then assign subgroups to certain components of that visgroup, that would be awesome. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

