-- [ Picked text/plain from multipart/alternative ] when you make your weapon, just make sure it's "physiqued" ( or enveloped ) to a bone that has the exact same name of the hand bone that you are attaching it to. If you are using the default Valve biped, the name of the bone is $bonemerge "ValveBiped.Bip01_R_Hand"
This procedure is WELL documented on the Valve Wiki. http://developer.valvesoftware.com/wiki/World_Models Have you been to the Valve WIki? I hear it's a great source of information... ----- Original Message ----- From: "kitson foo" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, December 18, 2007 6:45 PM Subject: [hlcoders] Weapon Attachment -- [ Picked text/plain from multipart/alternative ] Hey guys, I'm trying to get the weapon attached to my model's hand and was looking through several weapon cpp files but found no lead so i'm wondering if anybody here has an idea where to start looking at the weapon attachment code. also do i need to create an additional bone in the hand for the weapon attachment or would the model's hand bone be sufficient. _________________________________________________________________ Easily manage multiple email accounts with Windows Live Mail! http://www.get.live.com/wl/all -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

