you were right!, turns out I wasnt calling it at the right time. Now to
figure out how to get him to move around and spray on the walls :D

Thanks,
Kareem

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: December 17, 2007 6:08 PM
To: [email protected]
Subject: Re: [hlcoders] Plugins for server

--
[ Picked text/plain from multipart/alternative ] The obvious question
(which you've probably looked at): Are you using a valid engine pointer?

Maybe you're adding the fakeclient to early? Try adding it using a test
concommand or client command.

I've never added them in LevelInit, but I had no problems using
CreateFakeClient in my old FakeClients plugin during GameFrame:
edict_t *pEnt = m_Engine->CreateFakeClient(botName);


On Dec 17, 2007 3:16 PM, Kareem Saleh <[EMAIL PROTECTED]> wrote:

> Thanks for your reply, I am currently using Metamod:source to try and
> spawn a bot on my server. I have looked at the HL2 source code to see
> how the bots are spawned in a mod:
>
> bool StubPlugin::LevelInit(const char *pMapName, const char
> *pMapEntities, const char *pOldLevel, const char *pLandmarkName, bool
> loadGame, bool background) {
>        META_LOG(g_PLAPI, "LevelInit() called: pMapName=%s", pMapName);
>        edict_t *pMyEdict;
>        pMyEdict = m_engine->CreateFakeClient("BOBO");
>        RETURN_META_VALUE(MRES_IGNORED, true); }
>
> what the above code implies is that I have succesfulyl hooked to the
> event "LevelInit" but my server crashes on the "CreateFakeClient"
call.
> Any idea why it would crash there?  can't seemt o find a proper way to

> spawn a bot through metmod. But I believe it should be simple right?
>
> Thanks in advance,
> Kareem
>
>
>
--

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