you were right!, turns out I wasnt calling it at the right time. Now to figure out how to get him to move around and spray on the walls :D
Thanks, Kareem -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: December 17, 2007 6:08 PM To: [email protected] Subject: Re: [hlcoders] Plugins for server -- [ Picked text/plain from multipart/alternative ] The obvious question (which you've probably looked at): Are you using a valid engine pointer? Maybe you're adding the fakeclient to early? Try adding it using a test concommand or client command. I've never added them in LevelInit, but I had no problems using CreateFakeClient in my old FakeClients plugin during GameFrame: edict_t *pEnt = m_Engine->CreateFakeClient(botName); On Dec 17, 2007 3:16 PM, Kareem Saleh <[EMAIL PROTECTED]> wrote: > Thanks for your reply, I am currently using Metamod:source to try and > spawn a bot on my server. I have looked at the HL2 source code to see > how the bots are spawned in a mod: > > bool StubPlugin::LevelInit(const char *pMapName, const char > *pMapEntities, const char *pOldLevel, const char *pLandmarkName, bool > loadGame, bool background) { > META_LOG(g_PLAPI, "LevelInit() called: pMapName=%s", pMapName); > edict_t *pMyEdict; > pMyEdict = m_engine->CreateFakeClient("BOBO"); > RETURN_META_VALUE(MRES_IGNORED, true); } > > what the above code implies is that I have succesfulyl hooked to the > event "LevelInit" but my server crashes on the "CreateFakeClient" call. > Any idea why it would crash there? can't seemt o find a proper way to > spawn a bot through metmod. But I believe it should be simple right? > > Thanks in advance, > Kareem > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

