Is there an simple way to play an anim on the top half of the body in the
Advanced SDK. I've looked at the CSS aim stuff and I don't need it as
complex as that, I just want to occasionally play a differnt anim on the top
half of the player. I got it working a bit but the lowerbody run blend goes
wrong, but at least the top half starts to use the anim I want. I'm using an
"aim layer" and my "normal" run is like this:

$sequence run_lower {
   runleft run runright
   stepleft idle_player stepright
   runback runback runback
   blendwidth 3 blend move_y -1 1 blend move_x 1 -1 loop
   ACT_RUN 1
   { event 7002 15 "lfoot" }
   { event 7002 4 "lfoot" }
}

and then I have a "carry" aim layer defined like this:
$sequence run_upper_carry "carry" FPS 30 loop weightlist nolowerbody

So when I ask for an aim layer (CalcAimLayerSequence) of "carry" it should
layer the run_upper_carry on top of the run_lower?  But it doesn't seem to
work. The "carry" gets played but his legs go wrong, only a little wrong,
but still wrong, they don't seem to get blended properly. Without the aim
layer the run is fine.
I've tried lots and lots of qc variations and lots and lots of different
nolowerbody definitions.
Anyone know how to get it to work? I saw something on the wiki about
subtracting and using a delta but I just want the top half to come from
"carry" and leave the bottom half alone.

Mark.


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