Ian T. Jacobsen wrote:
Hello I´m new to hlcoders and to modding and I just wanted to know were to start?
Start with something small. Build the unmodified SDK first to make sure that everything builds and runs properly. Then, make a minor change to one specific thing. Maybe change the accuracy of a weapon. Next, try adding some new entity to understand how the engine and the editor interact. Then try creating a custom weapon with animations. Then try more advanced things. Just don't start by trying to modify a dozen things at once otherwise you'll get become overwhelmed with the amount of things you have to learn. :) -- Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

