If the element type is a pointer: CUtlVector< CMyClass * > vecStuff;
Then the underlying object will not be destructed, just the slot holding the ptr. If you do: CUtlVector< CMyClass > vecStuff; Then the object gets desctructed (but you also have to worry about implementing a copy constructor or operator =, etc. etc.) Safest thing in the CUtlVector< CMyClass * > case is to loop through the objects and call delete on each entry, and then call Purge/RemoveAll to free the memory used for the raw pointers. ~CUtlVector will automatically clean up the ptrs, but if you don't delete the objects in the CUtlVector< CMyClass * > case then you'll have a leak. Yahn -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Friday, January 11, 2008 11:50 AM To: [email protected] Subject: Re: [hlcoders] CUtlVector<*>... Memory management? Why you don't look at the code itself? In "Remove" you can see the element will be destroyed by the Destruct function. The Destruct function calls the Destructor of the element. Best regards Ronny Schedel > -- > [ Picked text/plain from multipart/alternative ] > Am I right in assuming that if you have a vector of pointers, that point > to > things you create with "new", you have to either call delete on each > element > or use PurgeAndDeleteElements()? Because that's what I've been using up > until recently, where it seems that trying to delete elements from a > pointer > vector on destruction of whatever they are members of just causes the game > to crash with a memory error. Removing the calls to delete stop the crash, > but unless CUtlVector automatically cleans up your memory for you, won't > this just create MASSIVE memory leaks? As far as I knew, CUtlVector > didn't > magically look after your memory for you... was I wrong? > > J > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

