Evening...

Been following up on something posted on the MINERVA forums - getting
MINERVA to work as a mod of Episode Two rather than Episode One:

        http://www.hylobatidae.org/minerva/forum/viewtopic.php?t=172

It all works remarkably well, except that the scrolling wave overlays
on the water are horribly broken. There just doesn't seem to be any
proper alpha-blending at all, and fiddling with the material file
hasn't fixed anything. Rampant Googling has just revealed someone on a
forum talking about fixing "Issues with the new source engine 2007
concerning alpha-blending on UnlitTwoTexture shaders" in their own mod
- but not how.

Any ideas? Is it an Ep2 bug, or do I need some other magical keywords
in the material? Or should I start work on some new, conventionally
animated wave textures? The generic unlit texture seems okay when used
on water, so such waves should work...


Adam

Here's my test/shorewave003a.vmt:

"UnlitTwoTexture"
{
        "$basetexture" "overlays/shorewave001a"
        "$texture2"    "test/wave3"
        "$translucent" 1

        "$alpha" 0.6

//      "$additive" 1
        "$decal" 1
//      "$ignorez" 1

        "Proxies"
        {
                "TextureScroll"
                {
                        "texturescrollvar" "$texture2transform"
                        "texturescrollrate" 0.1
                        "texturescrollangle" 80
                }
        }

}



--
Adam Foster - [EMAIL PROTECTED] - http://www.hylobatidae.org/


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