Evening...
Been following up on something posted on the MINERVA forums - getting
MINERVA to work as a mod of Episode Two rather than Episode One:
http://www.hylobatidae.org/minerva/forum/viewtopic.php?t=172
It all works remarkably well, except that the scrolling wave overlays
on the water are horribly broken. There just doesn't seem to be any
proper alpha-blending at all, and fiddling with the material file
hasn't fixed anything. Rampant Googling has just revealed someone on a
forum talking about fixing "Issues with the new source engine 2007
concerning alpha-blending on UnlitTwoTexture shaders" in their own mod
- but not how.
Any ideas? Is it an Ep2 bug, or do I need some other magical keywords
in the material? Or should I start work on some new, conventionally
animated wave textures? The generic unlit texture seems okay when used
on water, so such waves should work...
Adam
Here's my test/shorewave003a.vmt:
"UnlitTwoTexture"
{
"$basetexture" "overlays/shorewave001a"
"$texture2" "test/wave3"
"$translucent" 1
"$alpha" 0.6
// "$additive" 1
"$decal" 1
// "$ignorez" 1
"Proxies"
{
"TextureScroll"
{
"texturescrollvar" "$texture2transform"
"texturescrollrate" 0.1
"texturescrollangle" 80
}
}
}
--
Adam Foster - [EMAIL PROTECTED] - http://www.hylobatidae.org/
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders