Hi folks,
I have the same problem but I am using the SDK from scratch,
my code in the .qc file look like this:
$sequence Run_lower {
RunNW RunN RunNE
RunW idle RunE
RunSW RunS RunSE
blendwidth 3 blend move_y -1 1 blend move_x 1 -1 loop FPS 30
ACT_RUN 1
{ event 6005 7 "lfoot" }
{ event 6004 2 "rfoot" }
{ event 6007 7 "mlfoot" }
{ event 6006 2 "mrfoot" }
}
The each animation is played but without any blending if I change the
the run direction.
Another question is, is there the possiblitly to change the speed of
the animation codewise? f.i. if I change the FPS from 30 to 20 the
animtion is still play with the same speed.
Am I looking at the wrong place or has anyone a hint?
thx :-)
> --
> [ Picked text/plain from multipart/alternative ]
> Anyone knows what I need to change to get the player's 9way blending to work
> on HL2 Single Player?
> I have a working third person, but the problem is the running animation
> which is not working.
> --
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