Just compile the qc file found in; sourcesdk_content\hl2\modelsrc\weapons\v_crowbar
You need to export the animations to the same names or it wont work correctly, you will also need to size, and place the crowbar against the biped model in the sourcesdk_content\hl2\modelsrc\player folder (import the SMD with jeds into 3ds max) http://www.nigredostudios.com/prime/models/Thanks_jun.wmv The last section shows the crowbar replacement (Animations by Jun Lee) Adam --- Alvin Ng <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Anybody knows how to replace the crowbar with > another custom weapon? > > I have the custom weapon compiled, and tried to take > out the crowbar, but > the crowbar still stays in the game. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- Owner Nigredo Studios http://www.nigredostudios.com ____________________________________________________________________________________ Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

