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[ Picked text/plain from multipart/alternative ]
For #1 you could try just tracing out in front of the ball in the direction
of movement by a few units every frame to look for breakable glass.  For #2
you might want to check the collision group settings on the object.  I'm not
sure what the behavior of the default grenade in hl2dm is, but vphysics
objects are certainly capable of colliding with players' physics shadows.

On Jan 13, 2008 2:31 PM, Grash <[EMAIL PROTECTED]> wrote:

> I'm working on mod'ing the frag grenades from HL2DM to simulate a
> baseball like object.
>
>
> Here's what I've done so far:
>
> I've removed the explosion from the grenade. It no longer deals any
> radial damage. I did this by overriding the detonate and explode
> methods within CfragGrenade.
>
> The damage that being done is through the VUpdatePhysics method. The
> code refers to the damage it's doing there as a slight bonk, I'm
> overriding the damage amount to what I want. and it this works well.
> (I'm also removing the frag if it does damage this way)
>
>
> Here's two issues I'm not sure how to fix...
>
> 1. The frag doesn't deal any damage to func_breakable or
> func_breakable_surf ...that is no window breaking... but will interact
> with a breakable_surf that is already broken. This is the normal
> behavior of un-modded frag grenades.
>
> 2. If I throw\drop a frag. my buddy picks it up with the grav-gun and
> then punts it back at me. The Frag will pass through me as if I wasn't
> there and dealing no damage.
>
> -Grash
>
>
>
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>
>  
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