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I figured out how to blend the colors together.  We can't use the values of
the first pass but we can blend 2 passes using:

EnableAlphaBlending( SHADER_BLEND_ONE, SHADER_BLEND_ONE_MINUS_DST_ALPHA );

The first param is the source , and second param is destination, there are
different blend types listed in the enum ShaderBlendFactor_t.

I'm still not sure about Light Direction and Color though.  I'm only able to
get the light at my current origin and not at the pixel in the map.

Also another question popped up recently, will we have access to all of the
TF2/portal shaders?
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