-- [ Picked text/plain from multipart/alternative ] ya.. there's the ACT_RUN, ACT_WALK animation in it, but if i made it able to move, the animation wont play, and if i made it able to play the walk animation, it wont move...
On 1/22/08, Christopher Harris <[EMAIL PROTECTED]> wrote: > > Does your animation have the movement in it? In other words when you view > it > in model viewer with I believe sequence ticked the model should look like > it > is moving. If it does not then that is the issue. It is a pretty common > problem with zombie models if decompiling is attempted. > > Chris > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alvin Ng > Sent: Sunday, January 20, 2008 11:15 PM > To: [email protected] > Subject: [hlcoders] Replacing NPC_Antlion > > -- > [ Picked text/plain from multipart/alternative ] > I am trying to replace the NPC_Antlion with my own model and animations, > but > the animations dun work... the antlion turns when it detects the player > but > doesn't move. Anyone know why? > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

