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Hi, I sending some entity indexes to clients so I can get the position of those 
entities in client side. I could send the position directly, however doing it 
in that way the position updates automatically if entity moves. The issue is 
this: those entities aren't available for client until they are find in the 
PVS, until them they simply don't exist. I wish there existed a way to avoid 
this issue, however I couldn't find any significant example in the code because 
the normal case seems to be the opposite, every entindex sent is meant to be in 
the player's PVS. I guess some other coders had to deal with this, would like 
to know how thanks.
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