Sooo...while we wait for the update, who wants some cake?

Joel R. wrote:
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[ Picked text/plain from multipart/alternative ]
Usually a couple minutes past midnight =)

On Jan 23, 2008 10:42 AM, Tobias Kammersgaard <[EMAIL PROTECTED]>
wrote:


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Either that, or to avoid the refence to Valve time ;)
http://developer.valvesoftware.com/wiki/Valve_time

/ProZak


On 23/01/2008, Paul Peloski <[EMAIL PROTECTED]> wrote:

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Don't get your hopes up. Notice how he left off the year on 1/23. He
really
means 1/23/2009. Why else would he specify the date in that format when

he

could have just said "later today."

Regards,

Paul

On Jan 23, 2008 4:54 AM, Tom Leighton <[EMAIL PROTECTED]>

wrote:

Cheers Mike.

:O TODAYS THE 23RD

Awesome, cheers Mike

Matt Stafford wrote:

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Cheers for the update Mike.

On Jan 23, 2008 4:58 PM, Mike Durand <[EMAIL PROTECTED]>

wrote:


Hi All-

I'm just testing a release candidate now. If there aren't any

showstoppers

then we will have a public beta starting on 1/23. I'll keep you

posted.

Thanks for your patience.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Tom Leighton
 Sent: Tuesday, January 22, 2008 6:59 PM
To: [email protected]
Subject: Re: [hlcoders] New update.

über ditto

Matt Stafford wrote:


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Ditto.

On 1/23/08, Joel R. <[EMAIL PROTECTED]> wrote:



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[ Picked text/plain from multipart/alternative ]
Is the Steam update nearing completion?  I've got a lot of coding

ahead

of


me and I'd love to get started soon.

On Jan 15, 2008 6:58 PM, Brandon Dunham <[EMAIL PROTECTED]>

wrote:



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I agree with this, even something like this:
-EP1 Engine
=HL2
=HL2: DM
=HL2: EP1
-Orange Box Engine
=Portal
=Team Fortress 2

But then again, I guess it might have something to do with the

game

config.





From: [EMAIL PROTECTED]
To: [email protected]
Subject: Re: [hlcoders] New update.
Date: Tue, 15 Jan 2008 15:26:26 -0700

I apologize if I'm overstepping my bounds, but may I make a


suggestion


to change your change slightly? I know everyone on this list

will

understand the purpose of the engine selector list box and why

the


games



are separated, but if you're already integrating the Orange Box

and

Episode 1 SDK Launchers, why not simply combine the games in

one


single



list box? I suggest this from a user experience and end user



simplicity



standpoint... having one list with all the games, just like it

used

to


be, will cause less questions to be asked by people who are new

to

the


SDK.



//   Adam Maras (memzero)

Mike Durand wrote:



That change comment shouldn't have gone out when it did so

there

is


no



change in the SDK Launcher yet. When it does get updated then

you


will



have a drop-list of engine versions that removed the need to

add

the

"-engine" start option.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of

Tom


Leighton



Sent: Tuesday, January 15, 2008 12:42 AM
To: [email protected]
Subject: Re: [hlcoders] New update.

Same, i cant see any changes to the source sdk launcher... The

same


old



dropdown box for games, and -engine ep1 still has effect.


Jake Breen wrote:




Anyone know what this changes?
"

   * SDK Launcher now has a drop list of engine versions in



addition



to




     a drop list of games/mods. This eliminates the need to

specify

     engine version as a launch option"


From the latest steam update...no changes to source sdk on my



side...



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Make distant family not so distant with Windows Vista(R) +

Windows


Live(tm).



http://www.microsoft.com/windows/digitallife/keepintouch.mspx?ocid=TXT_TAGLM_CPC_VideoChat_distantfamily_012008

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