-- [ Picked text/plain from multipart/alternative ] The SDK already contains Portal and Team Fortress sample maps. As far as I know it doesn't extract them, not even with the games installed.
/ProZak On 26/01/2008, Cory de La Torre <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Yeah I agree with that too, there should be at least maybe one sample map > for Ep2 and Tf2, although there is a list of game entity's for TF2. > However > seeing a real TF2 map without having to decompile them would be great, as > no > decompile program can do that right without changing the BSP version. > > On Jan 25, 2008 11:44 PM, Vitaly Protasov <[EMAIL PROTECTED]> wrote: > > > To Mike :) > > I think also will be great if you add few sample maps from ep2 and > portals > > and also update model samples. I know that pistol for exaple is have > > new events added in qc :) And not sure but anims. > > I mean add something like : > > > > sourcesdk_content\hl2ep2 > > sourcesdk_content\portals > > > > For EP2 is will be some sample maps with basics particles, and other > > suff, like it was for HL2 sdk_phys_ragdollmagnet.vmf and so on. > > > > > > To All > > Guys do you think so? > > > > P.S source code with couple of new fixes is outcome? > > > > Vitaly. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Gear Dev > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

