-- [ Picked text/plain from multipart/alternative ] in_main.cpp: CInput::CreateMove
This function fills out the members of a CUserCmd structure which represents the player's input (regardless of the type of input device), the input is then sent to the server and processed by game movement to clip the player against the world, etc. The delta for movement is broken into components like this, forwardmove, sidemove, upmove. viewangles is the new viewangles from the input device (not a delta - I don't think) Regards, Paul On Jan 31, 2008 1:34 PM, Timothy Chilvers <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Hey all, > > I'm coding a modification for Source to play it in a VR system with motion > capture as input. I've got the motion capture coded as far as a pair of > vectors, one for the change in position since the last update and one for > the change in viewing direction as a Euler angle. I'm having a problem > regarding where to actually implement this change in the Source source > (You > guys must get tired of that, but it makes me smile...), so if anyone could > give me a nudge in the right direction I'd be most appreciative. > > /Chilv > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

