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in_main.cpp: CInput::CreateMove

This function fills out the members of a CUserCmd structure which represents
the player's input (regardless of the type of input device), the input is
then sent to the server and processed by game movement to clip the player
against the world, etc.

The delta for movement is broken into components like this, forwardmove,
sidemove, upmove. viewangles is the new viewangles from the input device
(not a delta - I don't think)

Regards,

Paul

On Jan 31, 2008 1:34 PM, Timothy Chilvers <[EMAIL PROTECTED]> wrote:

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> Hey all,
>
> I'm coding a modification for Source to play it in a VR system with motion
> capture as input. I've got the motion capture coded as far as a pair of
> vectors, one for the change in position since the last update and one for
> the change in viewing direction as a Euler angle. I'm having a problem
> regarding where to actually implement this change in the Source source
> (You
> guys must get tired of that, but it makes me smile...), so if anyone could
> give me a nudge in the right direction I'd be most appreciative.
>
> /Chilv
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