I need to hook an engine's interface (inside the actual code, not an external 
process, It's not a cheat nor a bot).
How do I hook classes like IEngineSound, IFileSystem, IVModelInfo without 
completely overriding it.
Like making CVModelInfo, overriding functions and calling BaseClass::function() 
from there (eg. to overwrite some parameters) but I'm sure that I couldn't call 
a function that is pure virtual (so BaseClass::PureVirtFunc() will produce an 
error) and I need to keep the original code running. Is it even possible?

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