I'd prob use the pre-processors to sort out the client\server issue in this case.
// Start of code example... #ifdef CLIENT_DLL // do this on only in the client dll. // So... add your client prefix in the code here. #else // do this on only in the server dll. // So... add your server prefix in the code here. #endif // End of Code example I grabbed this example out of top of the weapon_crossbow.cpp --- Saul Rennison <[EMAIL PROTECTED]> wrote: > Hey Guys, > I'm wondering if there is some way I can change Msg() in my mod. I > want > it to prefix with "SERVER:" if the Msg() was called in the > server.dll, > and "CLIENT:" if the Msg() was called in the client.dll > > Thanks in advance, > - Saul. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ____________________________________________________________________________________ Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

