--
[ Picked text/plain from multipart/alternative ]
If i have ~100 ms of lag with HL2DM, I can't even think about Portal MP :(
2008/2/5, Tom Leighton <[EMAIL PROTECTED]>:
>
> Tom Leighton says:
> #ifdef PORTAL_MP_CONFIRMED
> Msg("WOOT");
> #endif
>
>
> Matt Stafford wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > On a slightly related issue...
> >
> > hl2_gamerules.cpp says:
> > #if !(defined( HL2MP ) || defined( PORTAL_MP ))
> >
> > hmmm........
> >
> > On Feb 5, 2008 2:54 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> >
> >
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Indeed it was, it was mentioned that the ability to create portals was
> >> going
> >> to be in the SDK, but I don't remember reading it on this mailer.
> >> Maybe it just requires some snooping around in the code, since I have
> come
> >> across enough code so far to make an object go through one hole and
> come
> >> out
> >> the other. Not entirely sure how to interact with the shaders used to
> >> create
> >> the camera view to the other side though.
> >>
> >> On Feb 3, 2008 7:13 PM, Adam Maras (memzero) <[EMAIL PROTECTED]
> >
> >> wrote:
> >>
> >>
> >>> I believe it was announced that the /technology to create portals/
> would
> >>> be included with the SDK, but not the Portal code itself.
> >>>
> >>> // Adam Maras (memzero)
> >>>
> >>> Tony "omega" Sergi wrote:
> >>>
> >>>> --
> >>>> [ Picked text/plain from multipart/alternative ]
> >>>> who the hell said they were releasing the portal source code with the
> >>>>
> >>> SDK?
> >>>
> >>>> That was people on like hl2coders and stuff saying that.
> >>>> It was not an official announcement of ANY kind that I'm aware of.
> >>>>
> >>>> Infact, I remember reading posts about it, and I was thinkin to
> >>>>
> >> myself,
> >>
> >>> "Boy
> >>>
> >>>> those people are surely going to be dissapointed."
> >>>> -Tony
> >>>>
> >>>> On Feb 3, 2008 9:45 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> >>>>
> >>>>
> >>>>
> >>>>> --
> >>>>> [ Picked text/plain from multipart/alternative ]
> >>>>> Because I remember them saying they were going to include the Portal
> >>>>>
> >>> code
> >>>
> >>>>> with the SDK.
> >>>>> I guess you missed that. ;)
> >>>>>
> >>>>>
> >>>>> On Feb 2, 2008 1:21 PM, Jeffrey botman Broome <
> >>>>>
> >>> [EMAIL PROTECTED]>
> >>>
> >>>>> wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>> Ryan Sheffer wrote:
> >>>>>>
> >>>>>>
> >>>>>>> --
> >>>>>>> [ Picked text/plain from multipart/alternative ]
> >>>>>>> Having the code to add the portal gun would be great, but me
> thinks
> >>>>>>>
> >>>>>>>
> >>>>>> Valve
> >>>>>>
> >>>>>>
> >>>>>>> don't want us to make portal mods.
> >>>>>>>
> >>>>>>>
> >>>>>> They don't distribute the source code to Counter-Strike, TFC, or
> Day
> >>>>>>
> >>> of
> >>>
> >>>>>> Defeat, why would they distribute source code to Portal or TF2?
> >>>>>>
> >>>>>> It would be nice to have details about the interface used to create
> >>>>>> portals in the engine (the physics collision modifications and
> >>>>>> viewport/rendering modifications) so that someone could create
> their
> >>>>>>
> >>> own
> >>>
> >>>>>> "Portal-like" game. I'm sure those are exposed from the engine in
> >>>>>>
> >>> some
> >>>
> >>>>>> sort of API. Having some sample code about how to use this would
> be
> >>>>>> nice! :)
> >>>>>>
> >>>>>> --
> >>>>>> Jeffrey "botman" Broome
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>
> >> archives,
> >>
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> --
> >>>>> ~Ryan
> >>>>> --
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>
> >> archives,
> >>
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>> --
> >>>> -omega
> >>>> --
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>
> >>> please visit:
> >>>
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >> --
> >> ~Ryan
> >> --
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >
> >
> > --
> > Matt Stafford (Wraiyth)
> > http://www.wraiyth.com
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders