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Sorry to contradict
you all about this but after getting obsessed with the the .jpg not working I
realized what in fact hlmv wants is these 2 things

1. The image the same
size as the other standard hlmv .jpg’s

2. It has to be around
the same file size 14kb’s or something

The trick is (and it’s
not much of one) that when you go to save the image from Photoshop then you
need to use the save for web feature, so that the file size is low enough.  The 
problem is if you just save a .jpg even
though it’s the same dimensions as the other normal hl2mv.jpg's the save
function won’t let you get any lower than around 29kbs and thats what causes
hl2mv to crash.  Texturemaker worked because
I could get the file size low enough, so I tested again with the save for web
thing from Photoshop and now it works just fine.

Wow now we can go to
the moon

Ad:)


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