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We have tried running the mod through the dedicated server and get mass
loads of missing models including error.mdl. When we move the hl2 folder
from outside of the orangebox folder into the orangebox folder, we have
found that without the source 2007 content in the hl2 folder, animations get
screwed up. My guess being the dedicated server using incorrect animation
files and passing the wrong indexs to the client. The clients are using
Source 2007 and not old pre ep2 animation models.

On Feb 8, 2008 8:07 AM, Tony omega Sergi <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Well, first of all.. the Orange Box dedicated server - (which is listed as
> Team Fortress 2 Dedicated Server) has it's OWN cache file, and doesn't
> need
> source 2007 gcf, _OR_ base source engine 2.
> The regular dedicated server (Source Dedicated Server) ALSO, has it's own
> cache file, with it's own build of the engine binaries in it.
>
> So.. that's why the other caches don't load ;)
>
>
> On Feb 8, 2008 7:10 AM, Andrew Timson <[EMAIL PROTECTED]> wrote:
>
> > On Feb 8, 2008 12:41 AM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> >
> > > I was messing around with the dedicated server and I was wondering why
> > for
> > > orangebox games the source 2007 gcf content wasn't being downloaded?
> For
> > our
> > > mods, I would think this content should be downloaded.
> >
> > From what I remember (and I could well be wrong) "base source engine
> > 2.gcf" is used for the multiplayer games, while "source 2007
> > binaries.gcf" is used for the single-player games. That way,
> > multiplayer updates can continue without worrying about breaking
> > something in the single-player game.
> >
> > --
> > Andrew Timson
> > ==============
> > "Niceness is the greatest human flaw, except for all the others."
> > --Brendan Moody
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> -omega
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>


--
~Ryan
--

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